Designing complete learning solutions across multiple formats:
XR and VR immersive training (Unity-based, developer-supported)
Interactive technical eLearning modules (built in tools like Storyline)
Asynchronous learning content
Strategically structured training curricula and content suites
Instructional video-based content and animations sequences
Content spanning both micro-learning and deep-dive, long-form modules
Creating detailed, developer-ready documentation:
Storyboards for eLearning modules, immersive experiences, and training videos
Interaction specs for Unity XR/VR developers
Video shot lists
Curriculum maps
Supporting materials (e.g. job aids, process diagrams)
Driving all aspects of instructional design:
Strategic learning planning (goal alignment, needs analysis, etc.)
Visual and interaction design from a learner-first perspective
UI/UX considerations for training interfaces and flow
Accessibility alignment and inclusive design principles
Applying proven learning frameworks:
ADDIE, Kirkpatrick, Bloom’s Taxonomy, and related models
Adult learning and behavior change theory
Cognitive load, chunking, and reinforcement strategies
Collaborating cross-functionally:
Work closely with Unity and eLearning developers, LMS admins
Partner with multimedia designers for graphics, video, animations, and 3D models
Provide ID mentorship to teammates in support of skill sharing
Technical writing or process documentation
Unity development
Video production
Visual, graphic or UI/UX design
Change Management, Knowledge Management, or Process Management
Project management software/tools